Kana was sitting at her desk in Bharatpur’s Birds of Prey Sanctuary’s office, pretending to do paperwork, when the Animal Protection Service arrived with a big cage in tow. It contained a falcon that was discovered during baggage transfer by an airport worker and seized by the police. Kana checked out the bird’s shape. It was more than fine. Pampered, even. Kana rolled her eyes. While keeping such animals in captivity is technically illegal in Bhārat Mahāsaṅgh, she thought only an overzealous airport employee would report one just passing through in adequate conditions.
Amelis visited her mother to attend the Midsummer festival on the shore of Lake Esmel. Maree Orrin was mildly disappointed that her daughter came alone, but did not show it, aside from a bit of initial questioning. The pair spent the day pleasantly, chatting about trivialities and consuming a wide variety of snacks and other comestibles from halfling-run food stalls. They returned to Maree's retirement hut just in time to see a huge red dragon take a dive in the lake, only about two slingshots away from the shore.
While reading/watching/listening to actual plays, as I do, I've noticed a tendency to narrate repeated failure as pathetic fumbling by the characters.
For example, I've read one session recap recently (which I'm not going to quote or link to, as we're not into the shame game), where a one-on-one fight between a PC and a GMC, both separated from the rest of the action, lasted for several rounds without either scoring a hit. This has been described akin to a pathetic whiff-fest.
A few days after the festival, Arbal visits Amelis’ shop. He notices the portrait above the counter and praises the painter's craftsmanship as well as the beauty of the model. Amelis, although flattered, quickly changed the subject of their conversation to business. She is oddly curious about the results of the meeting between Arbal and Qar Jysstev. Arbal admits that Qar wanted him to take part in trading expedition to Chondalwood, as his elven heritage would definitely come in handy during negotiations.
When plans to prepare a beefier session for our Sunday game fell through, we needed something low-prep swiftly and this kinetic larp for two delivered.
All in all, it took a little over an hour to get the game going and finish it. Considering the game runs on a 1-hour timer, we've spent just //a little// time reading and setting it up.
The guardsmen were not kidding when they said they would do everything they can to find the assassin. They wrote a public note and put it up on every other wall in the district; they searched the taverns for suspicious patrons and questioned them; they even increased patrols on the streets during the night. All this caused Burgila, the half-orc adventuress, to become outraged. Not at guards for inconveniencing her, no. At the lowlife who dared to threaten the life of her favorite jeweler, Amelis Orrin!
Hi, we're Lei and ZasVid.
We've been on the lookout for good duet games for years now, and we always look forward to try something different. For the spooky season of 2018 we got around to play Murderous Ghosts by D. Vincent Baker, Happy Halloween '11 edition. It's a perennial suggestion for 1-on-1 gaming, though in the meantime the Bakers — as Meguey joins the byline — have released the Halloween Party 2017 edition, expanded to handle multiple players.
One day, during normal business hours, Amelis is visited by a merchant — not a local one, judging by the way he put on his worn jewelry — who commissions a pendant in the shape of an ivory skull surrounded by bloody tears (made out of bloodstones) embedded in a metal disk. Amelis doesn't recognize the significance of this shape — a symbol of Bhaal — and agrees to complete the work in a tenday. She employs Arbal of Chondalwood to carve the ivory skull.
Lady Blackbird was one of our early forays into non-traditional roleplaying games. John Harper managed to cram an evocative setting, an adventure scenario, a fairly elaborate system, 5 pregens and a blank character sheet into 16 pages and it can accomplish as much as other games do in ten times the volume. Granted, we have a feeling that some roleplaying game experience is required to make the most of it, but